FingerLock Aim Training Guide
KovaaK's Code: KovaaKsAcingClutchPayload
Structure
Allow up to 3 weeks for adjustment period
3–4 sessions per week (around 2 hours per week)
Change back to your main mouse for ranked games to reap the most benefit
Flexible TPU clicks can be swapped in for tension management training
1wall6targets TE — 4 min
Scenario: Six fixed small targets on one wall.
Focus: Controlled micro-aim; minimal hand travel.
Reflex Flick – Fair — 4 min
Scenario: Medium-speed pop-up targets at fair reaction window.
Focus: Clean snap-to-center; crisp click timing.
VT Multiclick 120 Intermediate — 4 min
Scenario: Rapid sequential clicks on closely spaced points (120 tempo).
Focus: Trigger discipline; micro-reset between clicks.
VT 1w5ts Rasp Intermediate — 5 min
Scenario: One wall, five tiny/static targets (“rasp” precision).
Focus: Pixel-perfect micro-corrections; finger control only.
VT 1w1ts Advanced — 5 min
Scenario: Single very small target demanding perfect hold.
Focus: Steady hover and micro-stabilization under fatigue.
Pokeball Frenzy Auto Small 60s — 4 min
Scenario: Small, fast spawns that punish hesitation.
Focus: Fast target acquisition; tap confidence.
VT Floating Heads Intermediate S5 — 5 min
Scenario: Medium heads drifting in space, changing depth/speed.
Focus: Micro-tracking plus snap transfers; no over-flicking.
WristLock Aim Training Guide
KovaaK's Code:
KovaaKsBunnyhoppingPetulantCubby
Structure
Allow up to 3 weeks for adjustment period
3–4 sessions per week (around 2 hours per week)
Change back to your main preferred mouse for ranked games to reap the most benefit
Cata IC Long Strafes — 4 min
Scenario: Long, predictable lanes with moderate speed.
Focus: Arm glide control, steady velocity.
Smoothness Training 60 — 4 min
Scenario: Fixed-tempo tracking on a single target.
Focus: Smooth, jitter-free motion; pressure control.
Smoothness Trainer — 4 min
Scenario: Mixed paths and lengths at slow–moderate pace.
Focus: Consistent smoothness under light variability.
VT Pasu Intermediate S5 — 5 min
Scenario: Reactive tracking on medium target with directional changes.
Focus: Arm corrections without finger reliance.
VT Popcorn Intermediate S5 — 5 min
Scenario: Pop-up targets with quick vertical re-acquisition.
Focus: Vertical re-centering; no fingertip crutching.
Vertical Long Strafes — 4 min
Scenario: Pure vertical tracking, extended travel.
Focus: Vertical arm control; over-tracking prevention.
Vertical Fast Strafes — 4 min
Scenario: Fast vertical orb moving at higher tempo.
Focus: Resetting when you start lagging behind the target